A themed program that intertwines handicraft with Native American heritage and includes classic shooting sports merit badges. The Scouts in this program will spend two days in our Muscogee Village that includes a handicraft shelter and Native American dance arbor and teepee. Half of their time will be spent earning Archery merit badge. The remaining time will be spent with a blended Native American program that includes merit badge instruction, Native American games, tomahawk throwing, and crafts. Thursday night our local OA lodge Muscogee 221 will host a Native American rendezvous with food, dancing and drum/sing.
Merit Badges: Indian Lore, Archery, Leatherwork, Basketry, Wood Carving, Pottery (choice of 2-3 handicraft badges). This program is the same whether a Scout signs up for Session 1 or Session 2.
Prerequisites: none however Scouts will have to qualify in archery, complete handicraft projects and participate in the Thursday night rendezvous.
Barstow Explorer is an ecology themed program that happens in the unique Lake Murray habitat. Instead of learning these merit badges on a picnic table we will have them up and exploring our unique lakeside environment. Our program has its own dedicated pontoon motor boat to facilitate the Scouts exploring the upper Saluda channel of the lake as well as some uninhabited islands near camp. The program blends together multiple ecology merit badges taking advantage of overlaps in topics to cover all the material. Our trip over to Spider Island will allow for some interesting habitat study with a focus on making the outdoors our laboratory.
Merit Badges: Environmental Science and either Nature & Bird Study (Session 1) OR Mammal Study & Reptile & Amphibian Study (Session 2) depending on which session they sign up for.
Insect Study: Requirement 9 “raise an insect through complete metamorphosis from its larval stage to its adult stage (e.g. raise a butterfly or moth from a caterpillar)
Reptile and Amphibian Study: Requirement 8 “choice of options A or B”
The Voyager program is designed for Scouts that would like to spend two days mastering our paddle boarding merit badges. These Scouts will have the opportunity to earn two complimentary aquatics badges in Kayaking and Canoeing. In addition they will complete the requirements for BSA Stand Up Paddleboarding. The capstone event for this program will be a War Canoe expedition in our 12-man canoes.
Merit Badges: Canoeing, Kayaking BSA Stand Up Paddleboarding (special opportunity badge). This program is the same whether a Scout signs up for Session 1 or Session 2.
Prerequisites: Scout must pass the BSA swimmer test.
The Outdoorsman program is built around core Scoutcraft skill merit badges. The Scouts will complete requirements in a blended schedule where they will work in small groups on various skills. In the outdoors they will learn how to prevent and treat common first aid situations. The Leave No Trace philosophy will be demonstrated in a way that can carry over to future troop activities. Scouts will learn the basics of types of tents, cooking stoves and camp sanitation. Cooking will be a deep dive into healthy habits including nutritional guidelines based on the MyPlate food guide. The two sessions are different as they swap out the elective merit badge in the grouping. The culminating event will be a geocaching event (Session 1) or an orienteering event (Session 2).
Merit Badges: Camping, Cooking, Geocaching (Session 1) or Orienteering (Session 2)
Prerequisites: Camping: Requirement 8d “while camping in the outdoors, cook at least one breakfast, one lunch, and one dinner for your patrol…” Requirement 9 “…20 nights of camping” Cooking: while Scouts will cover many of the requirements including the MyPlate food guide the meals for Requirement 4 (cooking at home) and Requirement 6 (trail and backpacking meals) will not be done at camp.
Merit Badges: Camping, Cooking, Geocaching (Session 1) or Orienteering (Session 2)
Prerequisites: Camping: Req 8d “while camping in the outdoors, cook at least one breakfast, one lunch, and one dinner for your patrol…” Req 9 “…20 nights of camping” Cooking: while Scouts will cover many of the requirements including the MyPlate food guide the meals for Req 4 (cooking at home) and Req 6 (trail and backpacking meals) will not be done at camp.
The Ranger program is for Scouts who want a challenge working on some of the more advanced Scoutcraft merit badges. Scouts in this program will learn the various methods of lashing and build a pioneering project. Scouts will learn how to stay safe in a back country setting. They will also be exposed to everything necessary to begin a backpacking program. The culminating activity will be a 2-mile hike that ends with spending the night in a shelter that the Scout has built.
Merit Badges: Pioneering, Wilderness Survival, and Backpacking. The program is the same in Session 1 and Session 2.
Backpacking: Scouts will have to complete requirements 10 and 11 outside of camp, Scouts will need to bring a hiking backpack to camp to use in the instruction.
Wilderness Survival: Requirment 5 “put together a personal survival kit and explain how each item in it could be useful”
This program is designed for Scouts who really want to catch their limit. Lake Murray is well known for its opportunities to fish. The Scouts will clean and cook some of the fish some of their catch. When the Scouts return from morning fishing they will work on requirements for Fish & Wildlife Management. A conservation project is also part of the curriculum.
Merit Badges: Fishing, Fly-Fishing, Fish & Wildlife Management. Scouts that successfully complete this program will earn the rare Complete Angler badge issued by the BSA’s National Fishing Task Force. The program is the same in Session 1 and Session 2.
Prerequisites: none however the Scout will need to catch a fish using normal methods (Fishing) and on using a fly as bait (Fly Fishing) in order to earn the merit badges
The S.T.E.M. program allows Scouts with an interest science and technology to tackle some of those merit badges while at camp. Scouts will use Lego Robotics and tablets to complete the digital parts of the program. The finale of this program is a robot wars style competition. For those Scouts participating in Session 1 they will have a stargazing lesson Monday and Tuesday night at 9 PM. Session 1 Scouts will also launch a model rocket.
Merit Badges: Robotics, Astronomy & Space Exploration (Session 1) or Robotics, Game Design & Programming (Session 2)
This program is designed for older Scouts who want to set sail. Camp Barstow has an impressive fleet of small and medium sized sailboats and this program is built for that fun on the water. Safety afloat principles will prepare the group to set sail. There are also some classic knots that have to be mastered to qualify as a skipper. Scouts will begin the session in small sunfish sailboats before moving up to our intermediate sized boats. The culminating activity is setting sail in one of the camp’s big 24’ boats on Lake Murray.
Merit Badge: Small Boat Sailing
This program incorporates our climbing tower and COPE course for high adventure off the ground. Scouts will earn Climbing merit badge while also experiencing high and low elements.
C.O.P.E. is a series of interrelated events that challenge individuals and groups. Events are arranged in four categories. These include open areas for games and trust events and a series of “low” and “high” elements. C.O.P.E. is a great program for campers looking to try a new challenge at camp and push themselves to new heights.
Our low elements include a wall, spider web, and other cable and rope combinations that involve teamwork relatively close to the ground. Our high elements are individual events involving climbing to heights of 20 to 30 feet, crossing cables, ropes and more.
Merit Badge: Climbing. The program is the same in Session 1 and Session 2.
Scouts in the Marksman program will spend their days making noise. Scouts will learn all the safety rules and how to successfully use a rifle and shotgun. A black powder demonstration will also be part of the agenda. The culminating event will be a Top-shot Tournament to determine the camp champion.
Merit Badges: Rifle Shooting, Shotgun Shooting. The program is the same in Session 1 and Session 2.
Fee: due to the cost of ammunition there is a fee of $20 for this program
This program is for Scouts ready to take on the challenge of being a lifesaver. Scouts will learn the fundamentals of BSA safe swim defense. They will also be trained in water rescue techniques and be required to demonstrate the ability to reach throw and row. In learning to row scouts will both demonstrate technical mastery and how to use a rowboat in a lifesaving scenario.
Merit Badges: Lifesaving, Rowing
Prerequisites: Scouts must pass the BSA swimmer test and be strong swimmers able to cover 400 yards using various strokes.
Barstow Emergency Corps
Scouts in this program will learn how to be prepared for an emergency and how to help in the aftermath of one. In the program Scouts will examine what to do in 15 different emergency scenarios. They will review various ways that Scouts can be part of emergency service in their community. Scouts will demonstrate how to prevent becoming part of a SAR mission. They will learn how to use the UTM system to accurately determine location on a map including using GPS. During a search Scouts will use various methods to locate a lost individual as part of their culminating activity.
Merit Badges: Emergency Preparedness, Search and Rescue, Signs, Signals and Codes
Emergency Preparedness: Requirement 9b “Prepare a personal emergency pack for a mobilization call. Prepare a family emergency kit (suitcase or waterproof box) for use by your family in case an emergency evacuation is needed. Explain the needs and uses of the contents.”
Barstow Power Squadron
For Scouts that are ready to ride on Lake Murray the Power Squadron will give them a challenge. They will learn how to safely drive and control a motorboat. Scouts will also get in the water and try their best at getting up on water skis or a wakeboard to earn the Water Sports merit badge.
Merit Badges: Motorboating, Water Sports
Prerequistes: Scouts must pass the BSA Swimmer Test
Notes: in order to pass Water Sports the Scout will have to water ski or wakeboard successfully. This is a challenging activity if the Scout has never done it and requires good arm strength so it is recommended for older Scouts.
This program is for Scouts that need to take these two core merit badges that are among the most popular of all. For fun we have added Game Design merit badge that will allow Scouts to use their imagination to create games based on what they are learning. Scouts will rotate from being in the water to on shore learning vital first aid skills. Scouts will learn a wide range of techniques including what to do in case of minor injuries including those associated with swimming, fractures, and how to transport a victim. In the water Scouts will learn how to perform a rescue using reaching and throwing. They will demonstrate the ability to survive in the water using floating techniques with and without a life jacket. Scouts will cover points of safe swim defense and skills such as diving and swim strokes.
Merit Badges: Swimming, First Aid, Game Design
Prerequisites: Scouts must pass the BSA swimmer test, First Aid: requirement 5 “prepare a first-aid kit for your home. Display and discuss its contents with your counselor.”
The Pathfinders is a special program for new Scouts—those coming to a Boy Scout resident camp for the first time and working on their Tenderfoot through Second Class rank requirements. The program is designed as a hands-on experience for the Scouts so that they can master their outdoor skills. Part of the activity will take place in an outdoor skills area, part in a troop site, and part on the waterfront.
Pathfinders follows the BSA National program for the Boy Scout resident camp first-time camper program. The Pathfinders program is fun, with lots of exciting activities that each Scout to be an active member of his troop and patrol, hands on outdoor skills training, and the opportunity to advance in rank.
Focus: requirements for Tenderfoot, 2nd class
Offered: 1st Session Only